5/4 Spring Semester thesis presentation deck:

During the month of May, I mostly have been working on reviewing footage and building out a Spreadsheet for the project. Four out of six years of footage are logged. The excel document (below) will be turned into a database to facilitate searches. I am locating debate topics and coverage within the material that will be carved into the continued game design beyond the program

UFD FOOTAGE LOG

Consolidated notes post Spring thesis reviews:

Wally Shawn: “It’s not what’s in our heads, but that our behavior should change - our behavior and the attitudes which underlie it - but how can we start to change our attitudes or our behavior if we haven’t first thought about why we must change and in what direction?”

Using the model of gaming as a parallel to political games - where voters decide on the winner - the player, in this case, acts as the “Judge.” The interactions of a gaming console/arcade cabinet act as a bridge between our physical and digital worlds - interacting in a solo mode - a parallel to our social interactions in public spaces.

The game involves scoring points and you gain points through actions of objectivity and listening. Decisions involve - was the statement made true or false. Penalties are for the wrong answer.

The levels of difficulty increase with the level of experience of the debaters - or do I create a device where the level of difficulty increases with the speed of information and one-liners - intermixing debate points being made from the previous topics and looking for reactions..

The form of the Game asks the viewer to step inside the subject matter - and hopefully, begin to think about their own understanding of healthy argumentation and what it means to consider both sides of an issue.

1st play test storyboard (in-progress)

https://miro.com/app/board/uXjVOwfXv88=/?share_link_id=693187000963

QUESTIONS: Does making a point facilitate finding a resolution? How might I weave in a historical framework?

Emphasizing certain works - plucking out concepts that run as movement on a split-screen?

POINT SYSTEM -